Land
Last updated
Last updated
At its core, Heroes of Aviel is a game focused on controlling and conquering land to bring glory to your God!
Players can purchase Land Plot NFTs which give them income paid weekly in the $AVIUM token, but beware: other players can conquer your land and take half your income.
Players can buy an NFT which is the deed to a Plot of Land in the world of Aviel. Land Plots come in five varieties, each variety entitles the player to a different amount of income from the land. Most types of Land Plots are aligned with a god which means they generate more income and favour, but they also can be conquered by enemies. More significant types of land generate more income.
Land Parcel
No*
Point of Interest
Yes
Village
Yes
Town
Yes
City
Yes
*As Land Parcels have no significant structures, and are not aligned with a god, they cannot be conquered.
For land plots other than Land Parcels, the owner of the land gets half the income produced by the land, the other half goes to the Controller of the land. When new land is introduced to the world the owner of the land automatically becomes the controller of the land, thus gaining all income.
If land is conquered (see below) the conqueror must hold the land for a full 24 hour income period to receive income. If they leave the plot with no defending army the control reverts back to the Owner. If their army is defeated before the period ends they will not receive income.
The same applies to Protectors (see below). They must also protect the plot for a full 24 hours to receive income.
For unaligned Land Parcels which cannot be conquered the owner always gets all income from the land (but such income is small).
The daily $AVIUM income for each Land Plot type is as follows:
Land Parcel
~0.143
-
~0.143 (i.e. 1 per week)
Point of Interest
2
2
4
Village
5
5
10
Town
25
25
50
City
100
100
200
To attack and conquer land plot move your army on to an army occupied by enemies (anyone who doesn’t follow your god).
To help defend a land plot move your units on to a land plot controlled by friendly units (anyone who follows your god).
Another player may become the Controller of an aligned land plot, and therefore receive half of the income generated by the Land Plot, by conquering the land plot. To do so they simply move their army to the plot they wish to conquer. This action will start a battle where the attacking army battles any defending armies present on the land plot.
In order to conquer the Land Plot the attacker must defeat each defending army on the Land Plot. Each defending army is fought one at a time. The attacker may choose to stop attacking after a battle finishes or they may choose to enter the battle and fight the next defending army. If there are no more defending armies on the land plot the attacker conquers the land.
Any aligned plot will always have at least one defending army. If there is no army defending the plot then a militia will be formed to help defend the plot. The militias size and strength will depend on various in-game factors.
Offline Battles
An army defending a plot will always be involved in battle even if the player who owns that army is not online. Their army will be controlled by the Hero (i.e. an AI playing with basic tactical awareness).
You cannot attack a land plot that is controlled by your god, nor can you conquer a land plot that is aligned with your god. If you move your army on to a land plots that is controlled by your god, you automatically become a Defender of that land plot.
You can attack enemy forces that occupy a land plot aligned with your god to reclaim the land plot for your god. If you are successful in doing this your army will become the Protector of the land plot. The protector gets the same income as a conquering army.
You can also become a Protector by moving to a land plot aligned with your god that has no occupying armies. Moving your army away from the land plot will mean you lose your protector status and control will revert back to the owner.
The owner of the land may Oust the protector and regain control of the land plot by doing two things:
1. They must move an army of the same or greater type to the land plot (i.e. if the army is protected by a platoon they must move a platoon to the land plot, if it is protected by a squad they can move any army to the plot).
They must pay the protector a fee calculated according to the Ousting Cost table below:
Protector Army Type
Ousting Fee
Squad
5x Daily Income from the Land Plot
Platoon
10x Daily Income from the Land Plot
There is additional incentive for Land Owners to maintain control of their plot. Specifically owners who also control their plot will satisfy their god which will result in their Heroes defending the Owned plot gaining a notable favour bonus each day.
Read about our Land Sales under Tokenomics:
After the Open Beta release we plan on adding features which let users improve their land. Specifically players will be able able to construct new buildings which add features to their land plot. The type of plot will influence the type and number of structures that can be built. For example you could:
add a Blacksmith shop to a Village which will allow you to generate additional income from your plot
add an Archers Tower to your city which increase the defenseive characteristics of the plot